Units - Infantry

Infantry Unit Stat Ranges

Version: 2.0 Date: October 28, 2025 Status: Production Ready

Infantry Core Traits

  • Balanced damage and HP (versatile all-rounders - mobile generalists)

  • Module Focus: Drops modules when moving (sacrifice power for mobility)

  • Ports: 1-2 (limited customization)

  • Internal Core: None (must link to external Resource Cores for power)

  • Playstyle: Fast, flexible, disposable strikers - immediate impact, front-loaded power


Stat Range Table

Card Type
Category
Card Name
Cost
DMG
HP
Range
Movement
Links
Design Notes

COMBAT INFANTRY

Early-accessible damage dealers

Unit

Combat

Assault

2-3

3-4

3-4

1

1-2

1

Glass cannon, early aggro

Unit

Combat

Breacher

3-4

2-3

4-5

1

1

1

Bonus vs Structures, siege

Unit

Combat

Raider

2-3

2-3

4-5

1

1

1

Balanced baseline

Unit

Combat

Sniper

3-4

3-4

2-3

2-3

1

2

Long range, fragile, stationary archer

Unit

Combat

Bomber

3-4

2-3

3-4

1-2

1

1-2

AOE splash damage, setup unit

Unit

Combat

Saboteur

3-4

2-3

3-4

1

2

1

Disable specialist

CONTROL INFANTRY

Mid-cost disruption

Unit

Control

Disruptor

3-4

1-2

3-4

1-2

1

1-2

Jams abilities, range control

Unit

Control

Suppressor

4-5

1-2

4-5

1

1

2

Prevents attacks, defensive anchor

Unit

Control

Controller

3-4

2-3

3-4

1

1

1

Forces repositioning

DEFENSE INFANTRY

Early to mid-cost tanks

Unit

Defense

Guardian

3-4

1-2

4-5

1

1

1

Intercepts attacks

Unit

Defense

Sentinel

3-4

2-3

4-5

1

1

1-2

Defensive triggers, can anchor

Unit

Defense

Shieldbearer

4-5

1-2

5-6

1

1

2

Highest HP infantry, immobile wall

Unit

Defense

Ranger

3-4

2-3

4-5

1-2

1

1-2

Anti-ranged, medium range

Unit

Defense

Brawler

3-4

2-3

4-5

1

1

1

Anti-melee

Unit

Defense

Deflector

3-4

2-3

4-5

1

1

1

Anti-AOE

RESOURCE INFANTRY

Early-accessible economy

Unit

Resource

Scavenger

2-3

1-2

3-4

1

1-2

1

Salvage resources

Unit

Resource

Thief

2-3

2-3

3-4

1

2

1

Siphon enemy cores

Unit

Resource

Relay

3-4

1-2

3-4

1

1

2

Boosts nearby cores, stationary hub

SUPPORT INFANTRY

Mid-cost utility

Unit

Support

Medic

3-4

1-2

3-4

1

1

1

HP restoration

Unit

Support

Engineer

3-4

1-2

3-4

1

1

1-2

Structure deploy/repair, can anchor

Unit

Support

Booster

3-4

1-2

3-4

1

1

1

Stat buffs

UTILITY INFANTRY

Low cost scouts/mobility

Unit

Utility

Scout

2-3

1-2

2-3

1-2

2

1

Reveals facedown cards

Unit

Utility

Infiltrator

3-4

2-3

3-4

1

2

1

Stealth deployment

Unit

Utility

Courier

2-3

1-2

2-3

1

2-3

1

Fastest movement


Version History

  • v2.0 (Oct 28, 2025): Simplified to core traits + table only, added Ports column (1-2 for all infantry)

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