Commanders

Commander Stats Table

Name
Class
HP
DMG Range
Range
Movement
Mechanic

Berserker

Combat

30

3-6

1-2

1-2

Gains +N DMG per N HP lost, First Strike when below N HP

Executioner

Combat

30

3-6

1-2

1-2

+N DMG to targets below N HP, heal to full on Commander kill

Warlord

Combat

30

3-6

1-2

1-2

When attacks, all allies gain +N DMG this turn

Saboteur

Control

30

2-4

1-3

1-2

Destroys Structure on attack, gains resources equal to cost

Dominator

Control

30

2-4

1-3

1-2

Enemies within N tiles have -N DMG, Sever Links once per turn

Nullifier

Control

30

2-4

1-3

1-2

Enemies take N damage when playing Actions, free Counter once per turn

Bastion

Defense

30

1-3

1

0-1

Adjacent allies have +N/+N, gains +N HP and Taunt when below N HP

Guardian

Defense

30

1-3

1

0-1

Adjacent units and Commanders have Taunt, intercept lethal once per turn

Sentinel

Defense

30

1-3

1

0-1

Cannot move to ally grids, gains +N/+N per grid not occupied

Generator

Resource

30

0

0-1

0-1

Cannot attack, generates +N resources per turn, +N permanent when ally Commander dies

Harvester

Resource

30

0-2

0-1

0-1

Generates +N resources per turn, +N permanent per Structure deployed

Catalyst

Resource

30

0-2

0-1

0-1

Spend N resources: Draw N cards OR destroy Structure and gain resources

Strategist

Support

30

0-2

1-2

1-2

Friendly units have +N/+N, increases +N/+N per destroyed friendly Commander

Coordinator

Support

30

0-2

1-2

1-2

Once per turn, repeat last ability activated by any Commander on your grids

Martyr

Support

30

0

1-2

1-2

Your units have Autonomous, when you die all friendly units gain +N/+N

Vanguard

Utility

30

2-4

1-2

1-2

Can move N tiles per turn, gain +N resources and draw N when moving

Tactician

Utility

30

2-4

1-2

1-2

Can move N tiles, once per turn copy keyword from ally unit

Oracle

Utility

30

2-4

1-2

1-2

Look at opponent's hand each turn, free Counter once per turn

Commander Class Stats Summary

Class
Tier Range
HP
DMG Range
Range
Movement
Active Abilities
Passive Abilities

Combat

6-7

30

3-6

1-2

1-2

1-2

1-2

Control

7-8

30

2-4

1-3

1-2

2-3

1-2

Defense

7-8

30

1-3

1

0-1

1-2

2-3

Resource

6-7

30

0-2

0-1

0-1

2-4

1-3

Support

7-8

30

0-2

1-2

1-2

1-2

2-4

Utility

6-8

30

2-4

1-2

1-2

2-3

1-2


Notes

  • All N values are determined by tier/quality roll during generation

  • HP is ALWAYS 30 (fixed across all Commanders)

  • DMG/Range/Movement vary by class and roll quality within ranges

  • Mechanics are bespoke to each Commander - not shared keywords

  • Each Commander has unique, hand-tuned effects that define their playstyle

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