Commanders
Commander Stats Table
Berserker
Combat
30
3-6
1-2
1-2
Gains +N DMG per N HP lost, First Strike when below N HP
Executioner
Combat
30
3-6
1-2
1-2
+N DMG to targets below N HP, heal to full on Commander kill
Warlord
Combat
30
3-6
1-2
1-2
When attacks, all allies gain +N DMG this turn
Saboteur
Control
30
2-4
1-3
1-2
Destroys Structure on attack, gains resources equal to cost
Dominator
Control
30
2-4
1-3
1-2
Enemies within N tiles have -N DMG, Sever Links once per turn
Nullifier
Control
30
2-4
1-3
1-2
Enemies take N damage when playing Actions, free Counter once per turn
Bastion
Defense
30
1-3
1
0-1
Adjacent allies have +N/+N, gains +N HP and Taunt when below N HP
Guardian
Defense
30
1-3
1
0-1
Adjacent units and Commanders have Taunt, intercept lethal once per turn
Sentinel
Defense
30
1-3
1
0-1
Cannot move to ally grids, gains +N/+N per grid not occupied
Generator
Resource
30
0
0-1
0-1
Cannot attack, generates +N resources per turn, +N permanent when ally Commander dies
Harvester
Resource
30
0-2
0-1
0-1
Generates +N resources per turn, +N permanent per Structure deployed
Catalyst
Resource
30
0-2
0-1
0-1
Spend N resources: Draw N cards OR destroy Structure and gain resources
Strategist
Support
30
0-2
1-2
1-2
Friendly units have +N/+N, increases +N/+N per destroyed friendly Commander
Coordinator
Support
30
0-2
1-2
1-2
Once per turn, repeat last ability activated by any Commander on your grids
Martyr
Support
30
0
1-2
1-2
Your units have Autonomous, when you die all friendly units gain +N/+N
Vanguard
Utility
30
2-4
1-2
1-2
Can move N tiles per turn, gain +N resources and draw N when moving
Tactician
Utility
30
2-4
1-2
1-2
Can move N tiles, once per turn copy keyword from ally unit
Oracle
Utility
30
2-4
1-2
1-2
Look at opponent's hand each turn, free Counter once per turn
Commander Class Stats Summary
Combat
6-7
30
3-6
1-2
1-2
1-2
1-2
Control
7-8
30
2-4
1-3
1-2
2-3
1-2
Defense
7-8
30
1-3
1
0-1
1-2
2-3
Resource
6-7
30
0-2
0-1
0-1
2-4
1-3
Support
7-8
30
0-2
1-2
1-2
1-2
2-4
Utility
6-8
30
2-4
1-2
1-2
2-3
1-2
Notes
All N values are determined by tier/quality roll during generation
HP is ALWAYS 30 (fixed across all Commanders)
DMG/Range/Movement vary by class and roll quality within ranges
Mechanics are bespoke to each Commander - not shared keywords
Each Commander has unique, hand-tuned effects that define their playstyle
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