Actions
Action Card Stat Ranges
Version: 1.0 Date: October 28, 2025 Status: Production Ready
Action Core Traits
Instant-speed (played during any combat phase)
Reactive counter-play (respond to enemy actions)
One-time effects (single use, then discarded to Scrapyard)
Clear, simple mechanics (no fancy tricks)
No stats (DMG/HP/Range/Movement/Links/Ports - N/A for spells)
Cost only
Stat Range Table
COMBAT ACTIONS
Direct damage and removal
Action
Combat
Strike
2-3
Direct Damage
Deal X damage to target
Action
Combat
Blast
3-4
AOE Damage
Deal X damage to target + adjacent tiles
Action
Combat
Disintegrate
3-4
Conditional Removal
Destroy target with HP ≤ 4
Action
Combat
Demolish
2-3
Structure Removal
Destroy target Structure (non-Resource)
Action
Combat
Execute
2-3
Conditional Removal
Destroy target with HP ≤ 2
Action
Combat
Pierce Shot
3-4
Direct Damage
Deal X damage, ignore armor/shields
Action
Combat
Overload
3-4
AOE Damage
Deal X damage to target, +2 to adjacent
Action
Combat
Precision Strike
3-4
Direct Damage
Deal X damage to target in back row
Action
Combat
Chain Lightning
4-5
Bounce Damage
Deal X damage, bounces to 2 adjacent enemies
Action
Combat
Finishing Blow
3-4
Damage + Reward
If target dies, gain +2 resources
DEFENSE ACTIONS
Protection and negation
Action
Defense
Counter
2-3
Negation
Cancel target Action
Action
Defense
Shield
2-3
Damage Prevention
Block X damage this turn
Action
Defense
Heal
2-3
HP Restoration
Restore X HP to target
Action
Defense
Mass Heal
4-5
AOE Healing
Restore X HP to all allies in radius
Action
Defense
Barrier
3-4
Damage Absorption
Target gains X damage absorption until end of turn
Action
Defense
Deflect
2-3
Damage Redirect
Redirect damage to another target
Action
Defense
Immunity
4-5
Invulnerability
Target takes no damage this turn
Action
Defense
Phase Out
3-4
Protection
Target becomes untargetable this turn
Action
Defense
Emergency Repair
3-4
HP Restoration
Restore Structure to full HP
Action
Defense
Sanctuary
4-5
Zone Protection
Create safe zone - units inside cannot be attacked
SUPPORT ACTIONS
Buffs and enhancement
Action
Support
Empower
2-3
Temporary Buff
Target gains +X damage this turn
Action
Support
Fortify
3-4
Permanent Buff
Target gains +X HP permanently
Action
Support
Enhance
3-4
Temporary Buff
Target gains +X/+X this turn
Action
Support
Keyword Grant
3-4
Ability Grant
Target gains temporary keyword this turn
Action
Support
Rally
3-4
AOE Buff
All allies in radius gain +1/+1 this turn
Action
Support
Inspiration
4-5
AOE Ability Grant
All allies gain temporary keyword this turn
Action
Support
Boost
2-3
Damage Amplification
Target's next attack deals double damage
Action
Support
Haste
3-4
Speed Buff
Target can act immediately (bypass deploy delay)
Action
Support
Range Extension
2-3
Range Buff
Target gains +1 attack range this turn
Action
Support
Swift Movement
2-3
Movement Buff
Target gains +1 movement this turn
CONTROL ACTIONS
Disruption and removal
Action
Control
Shackle
3-4
Action Denial
Target cannot act next turn
Action
Control
Banish
3-4
Removal
Send target to Void
Action
Control
Purge
2-3
Graveyard Hate
Remove target card from Void permanently
Action
Control
Sever
2-3
Network Disruption
Break all of target's Links
Action
Control
Suppress
2-3
Attack Denial
Target cannot attack next turn
Action
Control
Jam
2-3
Ability Denial
Disable target's keywords this turn
Action
Control
Exile
4-5
Permanent Removal
Remove target from game (cannot be recovered)
Action
Control
Bounce
3-4
Tempo Removal
Return target to owner's hand
Action
Control
Mind Control
5-6
Theft
Take control of target until end of turn
Action
Control
Nullify
2-3
Counter
Cancel target's ability activation
RESOURCE ACTIONS
Economy acceleration
Action
Resource
Surge
2-3
Temporary Ramp
Gain X resources this turn
Action
Resource
Windfall
4-5
Permanent Ramp
Gain X resources permanently
Action
Resource
Salvage
2-3
Conditional Ramp
When target is destroyed, gain X resources
Action
Resource
Reclaim
3-4
Recursion
Recover destroyed card to hand
Action
Resource
Harvest
3-4
Delayed Ramp
Generate +X resources next turn
Action
Resource
Free Deploy
4-5
Cost Reduction
Deploy next card without paying cost
Action
Resource
Refund
2-3
Cost Recovery
Return resources spent on target card
Action
Resource
Efficiency
3-4
Cost Reduction
All cards cost 1 less this turn
Action
Resource
Resource Drain
3-4
Economy Disruption
Steal X resources from opponent
Action
Resource
Recycle
2-3
Recursion
Return card from Scrapyard to hand
UTILITY ACTIONS
Card advantage and information
Action
Utility
Draw
2-3
Card Draw
Draw X cards
Action
Utility
Deep Scan
3-4
Deck Search
Search deck for specific card type
Action
Utility
Tutor
4-5
Deck Search
Search deck for specific card by name
Action
Utility
Reveal Hand
2-3
Information
Look at opponent's hand
Action
Utility
Reveal Hidden
3-4
Information
Flip all facedown enemy cards faceup
Action
Utility
Scout
2-3
Information
Look at top X cards of deck
Action
Utility
Link Boost
2-3
Network Enhancement
Extend network range by +1 this turn
Action
Utility
Network Repair
3-4
Network Restoration
Restore all severed Links
Action
Utility
Duplicate
4-5
Copy
Create copy of target card
Action
Utility
Transform
4-5
Transmutation
Change target's card type
Version History
v1.0 (Oct 28, 2025): Initial Action card cost ranges with core traits
Last updated
