Actions

Action Card Stat Ranges

Version: 1.0 Date: October 28, 2025 Status: Production Ready

Action Core Traits

  • Instant-speed (played during any combat phase)

  • Reactive counter-play (respond to enemy actions)

  • One-time effects (single use, then discarded to Scrapyard)

  • Clear, simple mechanics (no fancy tricks)

  • No stats (DMG/HP/Range/Movement/Links/Ports - N/A for spells)

  • Cost only


Stat Range Table

Card Type
Category
Card Name
Cost
Effect Type
Design Notes

COMBAT ACTIONS

Direct damage and removal

Action

Combat

Strike

2-3

Direct Damage

Deal X damage to target

Action

Combat

Blast

3-4

AOE Damage

Deal X damage to target + adjacent tiles

Action

Combat

Disintegrate

3-4

Conditional Removal

Destroy target with HP ≤ 4

Action

Combat

Demolish

2-3

Structure Removal

Destroy target Structure (non-Resource)

Action

Combat

Execute

2-3

Conditional Removal

Destroy target with HP ≤ 2

Action

Combat

Pierce Shot

3-4

Direct Damage

Deal X damage, ignore armor/shields

Action

Combat

Overload

3-4

AOE Damage

Deal X damage to target, +2 to adjacent

Action

Combat

Precision Strike

3-4

Direct Damage

Deal X damage to target in back row

Action

Combat

Chain Lightning

4-5

Bounce Damage

Deal X damage, bounces to 2 adjacent enemies

Action

Combat

Finishing Blow

3-4

Damage + Reward

If target dies, gain +2 resources

DEFENSE ACTIONS

Protection and negation

Action

Defense

Counter

2-3

Negation

Cancel target Action

Action

Defense

Shield

2-3

Damage Prevention

Block X damage this turn

Action

Defense

Heal

2-3

HP Restoration

Restore X HP to target

Action

Defense

Mass Heal

4-5

AOE Healing

Restore X HP to all allies in radius

Action

Defense

Barrier

3-4

Damage Absorption

Target gains X damage absorption until end of turn

Action

Defense

Deflect

2-3

Damage Redirect

Redirect damage to another target

Action

Defense

Immunity

4-5

Invulnerability

Target takes no damage this turn

Action

Defense

Phase Out

3-4

Protection

Target becomes untargetable this turn

Action

Defense

Emergency Repair

3-4

HP Restoration

Restore Structure to full HP

Action

Defense

Sanctuary

4-5

Zone Protection

Create safe zone - units inside cannot be attacked

SUPPORT ACTIONS

Buffs and enhancement

Action

Support

Empower

2-3

Temporary Buff

Target gains +X damage this turn

Action

Support

Fortify

3-4

Permanent Buff

Target gains +X HP permanently

Action

Support

Enhance

3-4

Temporary Buff

Target gains +X/+X this turn

Action

Support

Keyword Grant

3-4

Ability Grant

Target gains temporary keyword this turn

Action

Support

Rally

3-4

AOE Buff

All allies in radius gain +1/+1 this turn

Action

Support

Inspiration

4-5

AOE Ability Grant

All allies gain temporary keyword this turn

Action

Support

Boost

2-3

Damage Amplification

Target's next attack deals double damage

Action

Support

Haste

3-4

Speed Buff

Target can act immediately (bypass deploy delay)

Action

Support

Range Extension

2-3

Range Buff

Target gains +1 attack range this turn

Action

Support

Swift Movement

2-3

Movement Buff

Target gains +1 movement this turn

CONTROL ACTIONS

Disruption and removal

Action

Control

Shackle

3-4

Action Denial

Target cannot act next turn

Action

Control

Banish

3-4

Removal

Send target to Void

Action

Control

Purge

2-3

Graveyard Hate

Remove target card from Void permanently

Action

Control

Sever

2-3

Network Disruption

Break all of target's Links

Action

Control

Suppress

2-3

Attack Denial

Target cannot attack next turn

Action

Control

Jam

2-3

Ability Denial

Disable target's keywords this turn

Action

Control

Exile

4-5

Permanent Removal

Remove target from game (cannot be recovered)

Action

Control

Bounce

3-4

Tempo Removal

Return target to owner's hand

Action

Control

Mind Control

5-6

Theft

Take control of target until end of turn

Action

Control

Nullify

2-3

Counter

Cancel target's ability activation

RESOURCE ACTIONS

Economy acceleration

Action

Resource

Surge

2-3

Temporary Ramp

Gain X resources this turn

Action

Resource

Windfall

4-5

Permanent Ramp

Gain X resources permanently

Action

Resource

Salvage

2-3

Conditional Ramp

When target is destroyed, gain X resources

Action

Resource

Reclaim

3-4

Recursion

Recover destroyed card to hand

Action

Resource

Harvest

3-4

Delayed Ramp

Generate +X resources next turn

Action

Resource

Free Deploy

4-5

Cost Reduction

Deploy next card without paying cost

Action

Resource

Refund

2-3

Cost Recovery

Return resources spent on target card

Action

Resource

Efficiency

3-4

Cost Reduction

All cards cost 1 less this turn

Action

Resource

Resource Drain

3-4

Economy Disruption

Steal X resources from opponent

Action

Resource

Recycle

2-3

Recursion

Return card from Scrapyard to hand

UTILITY ACTIONS

Card advantage and information

Action

Utility

Draw

2-3

Card Draw

Draw X cards

Action

Utility

Deep Scan

3-4

Deck Search

Search deck for specific card type

Action

Utility

Tutor

4-5

Deck Search

Search deck for specific card by name

Action

Utility

Reveal Hand

2-3

Information

Look at opponent's hand

Action

Utility

Reveal Hidden

3-4

Information

Flip all facedown enemy cards faceup

Action

Utility

Scout

2-3

Information

Look at top X cards of deck

Action

Utility

Link Boost

2-3

Network Enhancement

Extend network range by +1 this turn

Action

Utility

Network Repair

3-4

Network Restoration

Restore all severed Links

Action

Utility

Duplicate

4-5

Copy

Create copy of target card

Action

Utility

Transform

4-5

Transmutation

Change target's card type


Version History

  • v1.0 (Oct 28, 2025): Initial Action card cost ranges with core traits

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