Pets
Pet Card Stat Ranges
Version: 1.0 Date: October 28, 2025 Status: Production Ready
Pet Core Traits
Non-targetable (cannot be attacked, removed, or affected by any card effects)
Token accumulators (gain tokens based on gameplay triggers)
Activated abilities (spend tokens for Pet Bond benefits)
3 activations maximum (limited uses per game)
Pet Bond effects (cannot be modified, amplified, or prevented by any cards)
Deck archetype rewards (each Pet supports different strategies)
Simple tracking (clear triggers, easy token counting)
No stats (DMG/HP/Range/Movement/Links/Ports - N/A, non-targetable)
Pet Effect Ranges Table
PETS
Non-targetable token accumulators
Pet
Combat
Combat Pet
1-2
Play Combat card
4-6
Deal 2-3 damage to target
3
Rewards aggressive Combat-heavy decks
Pet
Defense
Defense Pet
1-2
Play Defense card
3-5
Heal 3-4 HP to target
3
Rewards defensive/control decks
Pet
Support
Support Pet
1-2
Play Support card
5-7
Grant +1/+1 to target
3
Rewards buff/enhancement decks
Pet
Control
Control Pet
1-2
Card goes to Scrapyard/Void
4-6
Recur 1 card from Scrapyard
3
Rewards removal/grind decks
Pet
Resource
Resource Pet
1-2
Spend 3+ resources in turn
3-5
Gain 2-3 resources
3
Rewards big-mana/ramp decks
Pet
Utility
Utility Pet
1-2
Draw extra cards
2-4
Draw 1-2 cards
3
Rewards card draw/combo decks
Pet Activation Examples
Combat Pet (T4 Example)
Cost: 1 resource
Token Trigger: Each time you play a Combat card, gain 1 token
Activation: Spend 5 tokens → Deal 2 damage to target
Max Uses: 3 activations per game
Deck Fit: Aggressive decks running 20+ Combat cards (Actions + Units)
Resource Pet (T6 Example)
Cost: 2 resources
Token Trigger: Each turn you spend 3+ resources, gain 1 token
Activation: Spend 4 tokens → Gain 2 resources
Max Uses: 3 activations per game
Deck Fit: Ramp decks running Vehicles/Spaceships (high-cost units)
Control Pet (T5 Example)
Token Trigger: Each time a card goes to Scrapyard or Void, gain 1 token
Activation: Spend 5 tokens → Return 1 card from Scrapyard to hand
Max Uses: 3 activations per game
Deck Fit: Removal-heavy decks, grind/attrition strategies
Tier Scaling Rules
Token Requirements Scale with Tier
T1-T3: Lower token requirements (easier to activate early)
Combat Pet: 4 tokens required
Utility Pet: 2 tokens required
T4-T6: Mid-range token requirements
Combat Pet: 5 tokens required
Utility Pet: 3 tokens required
T7-T8: Higher token requirements (more powerful effects)
Combat Pet: 6 tokens required
Utility Pet: 4 tokens required
Effect Power Scales with Tier
T1-T3: Lower effect values
Combat Pet: Deal 2 damage
Defense Pet: Heal 3 HP
Resource Pet: Gain 2 resources
T4-T6: Mid-range effect values
Combat Pet: Deal 2-3 damage
Defense Pet: Heal 3-4 HP
Resource Pet: Gain 2-3 resources
T7-T8: Higher effect values
Combat Pet: Deal 3 damage
Defense Pet: Heal 4 HP
Resource Pet: Gain 3 resources
Utility Pet: Draw 2 cards
Cost and Activations NEVER Scale
Cost: Always 1-2 resources (Pets are cheap enablers)
Max Activations: Always 3 per game (hard limit prevents abuse)
Strategic Design Notes
Non-Targetable Status:
Pets CANNOT be attacked, destroyed, or removed by any means
Pets CANNOT be buffed, debuffed, or affected by any card effects
Pet Bond effects CANNOT be countered, negated, or prevented
Once deployed, Pets stay in play entire game (barring game loss)
3 Activation Limit:
Prevents infinite loops or game-stalling strategies
Creates meaningful decision points (when to spend tokens?)
Ensures Pets enhance gameplay without dominating
Token Triggers:
Combat Pet: ~15-20 triggers per game (aggressive decks)
Defense Pet: ~10-15 triggers per game (defensive decks)
Support Pet: ~8-12 triggers per game (buff-heavy decks)
Control Pet: ~12-18 triggers per game (removal/grind)
Resource Pet: ~8-12 triggers per game (ramp/big-mana)
Utility Pet: ~6-10 triggers per game (card draw decks)
Deck Building Implications:
Including a Pet signals deck archetype to opponent
Combat Pet → Expect aggressive Combat-heavy strategy
Resource Pet → Expect late-game expensive threats
Control Pet → Expect removal and recursion loops
Utility Pet → Expect card draw and combo potential
Version History
v1.0 (Oct 28, 2025): Initial Pet card effect ranges with core traits
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