Modules

Module Card Stat Ranges

Version: 1.0 Date: October 28, 2025 Status: Production Ready

Module Core Traits

  • Attachable equipment (link to units via Ports)

  • Stat enhancement (increase damage, HP, range, movement)

  • Capability grants (add keywords, conditions, special functions)

  • Tier/Quality determines power (Module +1 vs Module +3)

  • Faction determines flavor (Dragoon Weapon = Matter Blade, Neurals Weapon = Signal Disruptor)

  • Generic names (specific type determined by roll/tier)


Stat Range Table

Card Type
Category
Card Name
Cost
DMG
HP
Range
Movement
Links
Ports
Internal Core
Design Notes

COMBAT MODULES

Damage and attack type enhancement

Module

Combat

Weapon Module

2-4

0

1-2

0

0

2-3

0

None

Adds +X damage to attacks

Module

Combat

Ammunition Module

2-3

0

1-2

0

0

2-3

0

None

Changes damage type (Pierce, Splash, Burn)

DEFENSE MODULES

Durability and protection

Module

Defense

Armor Module

2-4

0

1-2

0

0

2-3

0

None

Adds +X HP

Module

Defense

Shield Module

3-4

0

1-2

0

0

2-3

0

None

Adds damage reduction/blocking

SUPPORT MODULES

Healing and stat boosts

Module

Support

Repair Module

2-3

0

1-2

0

0

2-3

0

None

Grants healing capability

Module

Support

Stat Boost Module

2-4

0

1-2

0

0

2-3

0

None

Generic stat enhancement

CONTROL MODULES

Disruption and debuffs

Module

Control

Jammer Module

3-4

0

1-2

0

0

2-3

0

None

Disables enemy abilities

Module

Control

Slow Module

2-3

0

1-2

0

0

2-3

0

None

Reduces enemy speed

Module

Control

Condition Module

2-4

0

1-2

0

0

2-3

0

None

Applies status effects (Stun, Weaken)

RESOURCE MODULES

Economy enhancement

Module

Resource

Generator Module

3-5

0

1-2

0

0

2-3

0

None

Increases resource output by +X

Module

Resource

Converter Module

2-3

0

1-2

0

0

2-3

0

None

Changes resource types

Module

Resource

Storage Module

2-4

0

1-2

0

0

2-3

0

None

Banks resources for burst turns

UTILITY MODULES

Range, movement, and special abilities

Module

Utility

Range Module

2-3

0

1-2

0

0

2-3

0

None

Extends attack range by +X

Module

Utility

Scanner Module

2-3

0

1-2

0

0

2-3

0

None

Reveals hidden enemies

Module

Utility

Movement Module

2-3

0

1-2

0

0

2-3

0

None

Increases movement range by +X

Module

Utility

Stealth Module

3-4

0

1-2

0

0

2-3

0

None

Reduces detection

Module

Utility

Keyword Module

3-5

0

1-2

0

0

2-3

0

None

Grants 1 keyword (tier/quality determines)


Version History

  • v1.0 (Oct 28, 2025): Initial Module stat ranges with core traits

Last updated