Modules
Module Card Stat Ranges
Version: 1.0 Date: October 28, 2025 Status: Production Ready
Module Core Traits
Attachable equipment (link to units via Ports)
Stat enhancement (increase damage, HP, range, movement)
Capability grants (add keywords, conditions, special functions)
Tier/Quality determines power (Module +1 vs Module +3)
Faction determines flavor (Dragoon Weapon = Matter Blade, Neurals Weapon = Signal Disruptor)
Generic names (specific type determined by roll/tier)
Stat Range Table
COMBAT MODULES
Damage and attack type enhancement
Module
Combat
Weapon Module
2-4
0
1-2
0
0
2-3
0
None
Adds +X damage to attacks
Module
Combat
Ammunition Module
2-3
0
1-2
0
0
2-3
0
None
Changes damage type (Pierce, Splash, Burn)
DEFENSE MODULES
Durability and protection
Module
Defense
Armor Module
2-4
0
1-2
0
0
2-3
0
None
Adds +X HP
Module
Defense
Shield Module
3-4
0
1-2
0
0
2-3
0
None
Adds damage reduction/blocking
SUPPORT MODULES
Healing and stat boosts
Module
Support
Repair Module
2-3
0
1-2
0
0
2-3
0
None
Grants healing capability
Module
Support
Stat Boost Module
2-4
0
1-2
0
0
2-3
0
None
Generic stat enhancement
CONTROL MODULES
Disruption and debuffs
Module
Control
Jammer Module
3-4
0
1-2
0
0
2-3
0
None
Disables enemy abilities
Module
Control
Slow Module
2-3
0
1-2
0
0
2-3
0
None
Reduces enemy speed
Module
Control
Condition Module
2-4
0
1-2
0
0
2-3
0
None
Applies status effects (Stun, Weaken)
RESOURCE MODULES
Economy enhancement
Module
Resource
Generator Module
3-5
0
1-2
0
0
2-3
0
None
Increases resource output by +X
Module
Resource
Converter Module
2-3
0
1-2
0
0
2-3
0
None
Changes resource types
Module
Resource
Storage Module
2-4
0
1-2
0
0
2-3
0
None
Banks resources for burst turns
UTILITY MODULES
Range, movement, and special abilities
Module
Utility
Range Module
2-3
0
1-2
0
0
2-3
0
None
Extends attack range by +X
Module
Utility
Scanner Module
2-3
0
1-2
0
0
2-3
0
None
Reveals hidden enemies
Module
Utility
Movement Module
2-3
0
1-2
0
0
2-3
0
None
Increases movement range by +X
Module
Utility
Stealth Module
3-4
0
1-2
0
0
2-3
0
None
Reduces detection
Module
Utility
Keyword Module
3-5
0
1-2
0
0
2-3
0
None
Grants 1 keyword (tier/quality determines)
Version History
v1.0 (Oct 28, 2025): Initial Module stat ranges with core traits
Last updated
