Unit - Structure

Structure Unit Stat Ranges

Version: 1.0 Date: October 28, 2025 Status: Production Ready

Structure Core Traits

  • Immobile (cannot move once deployed)

  • Territory control (creates zones of influence)

  • Passive effects (auras, generation, spawning)

  • Ports: 0-2 (limited or no module attachment)

  • Durability: Medium-High HP (harder to remove than units)

  • Playstyle: Strategic anchors that shape the battlefield


Stat Range Table

Card Type
Category
Card Name
Cost
DMG
HP
Range
Movement
Links
Internal Core
Design Notes

COMBAT STRUCTURES

Automated defense turrets

Unit

Combat

Missile Turret

4-5

2-3

4-6

2-3

0

1-2

None

AOE splash damage, anti-swarm

Unit

Combat

Mine

1-2

3-5

1-2

0

0

0

None

Trap explodes on contact, area denial

CONTROL STRUCTURES

Disable and slow effects

Unit

Control

Scramble Tower

4-5

0

5-7

2-3

0

1-2

None

Disables enemy keywords in radius

Unit

Control

Slow Tower

3-4

0

4-6

2-3

0

1-2

None

Reduces enemy movement in radius

DEFENSE STRUCTURES

Protection and healing

Unit

Defense

Bunker

4-5

0-1

8-10

1

0

2-3

None

High HP blocker, defensive anchor

Unit

Defense

Shield Generator

4-5

0

4-6

1-2

0

2

None

Projects shields to adjacent allies

Unit

Defense

Repair Station

3-4

0

4-6

1-2

0

2

None

Heals damaged units in radius

RESOURCE STRUCTURES

Economy generation

Unit

Resource

Small Core

2-3

0

3-5

0

0

2-3

2-3 RPT

Low-cost resource generator

Unit

Resource

Harvester

3-4

0

3-5

0

0

1-2

1-2 RPT

Generates additional resources per turn

Unit

Resource

Refinery

3-4

0

4-6

1

0

2-3

None

Boosts output of adjacent Resource Cores

SUPPORT STRUCTURES

Unit spawning

Unit

Support

Factory

5-6

0

5-7

0

0

2

1-2 RPT

Spawns Construct units

Unit

Support

Barracks

5-6

0

5-7

0

0

2

1-2 RPT

Spawns Infantry units

UTILITY STRUCTURES

Buff and enhancement

Unit

Utility

Movement Relay

3-4

0

3-5

1-2

0

2

None

Increases movement range for adjacent units

Unit

Utility

Range Amplifier

3-4

0

3-5

1-2

0

2

None

Extends attack range for adjacent units


Version History

  • v1.0 (Oct 28, 2025): Initial Structure stat ranges with core traits

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