Unit - Structure
Structure Unit Stat Ranges
Version: 1.0 Date: October 28, 2025 Status: Production Ready
Structure Core Traits
Immobile (cannot move once deployed)
Territory control (creates zones of influence)
Passive effects (auras, generation, spawning)
Ports: 0-2 (limited or no module attachment)
Durability: Medium-High HP (harder to remove than units)
Playstyle: Strategic anchors that shape the battlefield
Stat Range Table
COMBAT STRUCTURES
Automated defense turrets
Unit
Combat
Missile Turret
4-5
2-3
4-6
2-3
0
1-2
None
AOE splash damage, anti-swarm
Unit
Combat
Mine
1-2
3-5
1-2
0
0
0
None
Trap explodes on contact, area denial
CONTROL STRUCTURES
Disable and slow effects
Unit
Control
Scramble Tower
4-5
0
5-7
2-3
0
1-2
None
Disables enemy keywords in radius
Unit
Control
Slow Tower
3-4
0
4-6
2-3
0
1-2
None
Reduces enemy movement in radius
DEFENSE STRUCTURES
Protection and healing
Unit
Defense
Bunker
4-5
0-1
8-10
1
0
2-3
None
High HP blocker, defensive anchor
Unit
Defense
Shield Generator
4-5
0
4-6
1-2
0
2
None
Projects shields to adjacent allies
Unit
Defense
Repair Station
3-4
0
4-6
1-2
0
2
None
Heals damaged units in radius
RESOURCE STRUCTURES
Economy generation
Unit
Resource
Small Core
2-3
0
3-5
0
0
2-3
2-3 RPT
Low-cost resource generator
Unit
Resource
Harvester
3-4
0
3-5
0
0
1-2
1-2 RPT
Generates additional resources per turn
Unit
Resource
Refinery
3-4
0
4-6
1
0
2-3
None
Boosts output of adjacent Resource Cores
SUPPORT STRUCTURES
Unit spawning
Unit
Support
Factory
5-6
0
5-7
0
0
2
1-2 RPT
Spawns Construct units
Unit
Support
Barracks
5-6
0
5-7
0
0
2
1-2 RPT
Spawns Infantry units
UTILITY STRUCTURES
Buff and enhancement
Unit
Utility
Movement Relay
3-4
0
3-5
1-2
0
2
None
Increases movement range for adjacent units
Unit
Utility
Range Amplifier
3-4
0
3-5
1-2
0
2
None
Extends attack range for adjacent units
Version History
v1.0 (Oct 28, 2025): Initial Structure stat ranges with core traits
Last updated
