Document Type: Systems Reference
Version: 1.5
Last Updated: October 2025
Design Philosophy: βCorporations build the tools; factions decide how to use them.β
π― Overview
Corporations are neutral industrial powers β the builders of everything that fights, flies, links, or burns across the Sidereal System.
Each dominates one domain of production, supplying Units, Modules, Programs, or Utilities to any faction that can afford the contract.
Purpose
Description
Gameplay Role
Corporations define mechanical identity through card-type specialization.
Lore Role
Represent the industrial, research, and commercial engines behind every faction war.
Integration Logic
Any faction may deploy corporate tech. Compatibility depends on Ports, Links, and Energy class.
Produces Constructs, heavy Vehicles, and fortification Structures.
Programs add [FORTIFY], [DEPLOY], or [REPAIR].
Synergizes with Matter and Energy Cores.
Gameplay Role: Defense Β· Resource generation Β· Unit production.
Kovari Integrated Systems β βFlawless by Design.β
Specialists in integration and efficiency.
Manufactures Upgrades that expand Links or reduce Module costs.
Commonly uses [OPTIMIZE], [CALIBRATE], and [SEQUENCE].
Supports Commanders and cross-faction synergy.
Gameplay Role: Economy Β· Efficiency Β· Link expansion.
Vulkran Artilects β βThe Architects of Tomorrow.β
Self-evolving AI engineers.
Create adaptive Construct Units and recursive Upgrades.
Introduce [EVOLVE], [LEARN], and [RECURSION] effects.
Interact heavily with Auras and long Sequences.
Gameplay Role: Adaptation Β· Automation Β· Self-improvement.
Gravethorn Assembly β βWe Grow What Others Build.β
Makers of living machines.
Grow Infantry, Beasts, and bio-linked Modules.
Feature [REGENERATE], [BOND], and [LIFE DRAIN].
Respond to Life resource cycles and healing Auras.
Gameplay Role: Regrowth Β· Sustain Β· Organic defense.
Thundrax Dynamo Group β βMore Power, Less Fear.β
Unstable power at industrial scale.
Builds assault Vehicles and volatile Modules.
Adds [OVERLOAD], [BURST], [VOLATILE], and [CHAIN].
Interacts with Energy Cores and combustion Sequences.
Gameplay Role: High-risk damage Β· Explosive tempo.
Aegir Deepworks β βSee What Others Canβt.β
Masters of detection and relay.
Deploys recon Vehicles and deep-scan Programs.
Adds [SCAN], [JAM], and [LINK RESTORE].
Supports sequencing and communication Units.
Gameplay Role: Intel Β· Counterplay Β· Signal control.
Oblivan Shardtech β βEngineering the Impossible.β
Entropy weaponized as art.
Crafts Utilities and Orders that bend core rules.
Adds [DISPLACE], [REROLL], and [PARADOX].
Often triggers global or time-based Auras.
Gameplay Role: Chaos Β· Manipulation Β· Probability.
Solaron Edgeframe Ltd. β βThe Line Between Perfect and Dead.β
Elite tactical and command systems.
Manufactures precision Vehicles and Commander Upgrades.
Adds [TARGET LOCK], [EXECUTE], and [SYNCHRONIZE].
Balances risk and reward through perfect timing Sequences.
Gameplay Role: Control Β· Accuracy Β· Execution.
π Corporate Card-Type Matrix
Card Type
Arxus
Kovari
Vulkran
Gravethorn
Thundrax
Aegir
Oblivan
Solaron
Units
β (Construct Β· Structure Β· Vehicle)
β
β (Construct AI)
β (Infantry Β· Beast)
β (Vehicle Β· Tank)
β (Vehicle Scout)
β
β (Vehicle Β· Drone Β· Commander)
Modules
βοΈ
β
βοΈ
β
β
β
β
β
Programs
β
βοΈ
βοΈ
β
β
β
β
β
Upgrades
β
β
β
β
β
β
β
β
Utilities
β
β
β
β
β
β
β
β
Orders
β
β
β
β
β
β
β
β
Auras
β
βοΈ
β
β
βοΈ
β
β
β
βοΈ Design Principles
Distinct Identity: Each corporation defines one clear mechanical space.
Faction Compatibility: All corporate cards obey faction color and Link requirements.
Economy Balance: No corporation dominates all card types.
Narrative Continuity: Mechanics mirror real industrial logic β not fantasy magic.
Canonical Note:
This file is the authoritative reference for corporate identity and card-type alignment in StarCore TCG v1.5.
All future cards, auras, and sequences referencing corporate origin must conform to this table.