Corporations

🏢 StarCore Corporate Guide v1.5

Document Type: Systems Reference Version: 1.5 Last Updated: October 2025 Design Philosophy: “Corporations build the tools; factions decide how to use them.”


🎯 Overview

Corporations are neutral industrial powers — the builders of everything that fights, flies, links, or burns across the Sidereal System. Each dominates one domain of production, supplying Units, Modules, Programs, or Utilities to any faction that can afford the contract.

Purpose
Description

Gameplay Role

Corporations define mechanical identity through card-type specialization.

Lore Role

Represent the industrial, research, and commercial engines behind every faction war.

Integration Logic

Any faction may deploy corporate tech. Compatibility depends on Ports, Links, and Energy class.


🧩 Corporate Summary

Corporation
Focus
Core Card Types & Subtypes
Primary Partner

Arxus Forgeworks

Heavy Industry & Automation

Units: Constructs · Structures · Vehicles Programs: Defense Systems

Dragoon

Kovari Integrated Systems

Precision Engineering

Upgrades: Integration Nodes · Command Hubs Programs: Optimization Routines

Stellari

Vulkran Artilects

Recursive Intelligence

Units: Constructs (AI Frames) Upgrades: Adaptive Cores

Neurals

Gravethorn Assembly

Bio-Mechanical Growth

Units: Infantry · Beasts Modules: Organic Armor · Life Weavers

Stellari

Thundrax Dynamo Group

Energy Weapons & Reactors

Units: Vehicles · Tanks Modules: Weapons · Power Cores

Sparkforge

Aegir Deepworks

Signal & Detection

Units: Vehicles (Scouts · Subs) Programs: Sensor Arrays · Relay Systems

Neurals

Oblivan Shardtech

Quantum Entropy

Utilities: Reality Shifts · Void Bursts Orders: Temporal Anomalies

Sparkforge

Solaron Edgeframe Ltd.

Tactical Precision

Units: Vehicles · Drones · Command Frames Utilities: Targeting Protocols · Strike Orders

Dragoon


🏭 Corporate Profiles

Arxus Forgeworks“Industry Never Sleeps.”

Rugged construction and battlefield automation.

  • Produces Constructs, heavy Vehicles, and fortification Structures.

  • Programs add [FORTIFY], [DEPLOY], or [REPAIR].

  • Synergizes with Matter and Energy Cores. Gameplay Role: Defense · Resource generation · Unit production.


Kovari Integrated Systems“Flawless by Design.”

Specialists in integration and efficiency.

  • Manufactures Upgrades that expand Links or reduce Module costs.

  • Commonly uses [OPTIMIZE], [CALIBRATE], and [SEQUENCE].

  • Supports Commanders and cross-faction synergy. Gameplay Role: Economy · Efficiency · Link expansion.


Vulkran Artilects“The Architects of Tomorrow.”

Self-evolving AI engineers.

  • Create adaptive Construct Units and recursive Upgrades.

  • Introduce [EVOLVE], [LEARN], and [RECURSION] effects.

  • Interact heavily with Auras and long Sequences. Gameplay Role: Adaptation · Automation · Self-improvement.


Gravethorn Assembly“We Grow What Others Build.”

Makers of living machines.

  • Grow Infantry, Beasts, and bio-linked Modules.

  • Feature [REGENERATE], [BOND], and [LIFE DRAIN].

  • Respond to Life resource cycles and healing Auras. Gameplay Role: Regrowth · Sustain · Organic defense.


Thundrax Dynamo Group“More Power, Less Fear.”

Unstable power at industrial scale.

  • Builds assault Vehicles and volatile Modules.

  • Adds [OVERLOAD], [BURST], [VOLATILE], and [CHAIN].

  • Interacts with Energy Cores and combustion Sequences. Gameplay Role: High-risk damage · Explosive tempo.


Aegir Deepworks“See What Others Can’t.”

Masters of detection and relay.

  • Deploys recon Vehicles and deep-scan Programs.

  • Adds [SCAN], [JAM], and [LINK RESTORE].

  • Supports sequencing and communication Units. Gameplay Role: Intel · Counterplay · Signal control.


Oblivan Shardtech“Engineering the Impossible.”

Entropy weaponized as art.

  • Crafts Utilities and Orders that bend core rules.

  • Adds [DISPLACE], [REROLL], and [PARADOX].

  • Often triggers global or time-based Auras. Gameplay Role: Chaos · Manipulation · Probability.


Solaron Edgeframe Ltd.“The Line Between Perfect and Dead.”

Elite tactical and command systems.

  • Manufactures precision Vehicles and Commander Upgrades.

  • Adds [TARGET LOCK], [EXECUTE], and [SYNCHRONIZE].

  • Balances risk and reward through perfect timing Sequences. Gameplay Role: Control · Accuracy · Execution.


📊 Corporate Card-Type Matrix

Card Type
Arxus
Kovari
Vulkran
Gravethorn
Thundrax
Aegir
Oblivan
Solaron

Units

✅ (Construct · Structure · Vehicle)

✅ (Construct AI)

✅ (Infantry · Beast)

✅ (Vehicle · Tank)

✅ (Vehicle Scout)

✅ (Vehicle · Drone · Commander)

Modules

⚙️

⚙️

Programs

⚙️

⚙️

Upgrades

Utilities

Orders

Auras

⚙️

⚙️


⚙️ Design Principles

  • Distinct Identity: Each corporation defines one clear mechanical space.

  • Faction Compatibility: All corporate cards obey faction color and Link requirements.

  • Economy Balance: No corporation dominates all card types.

  • Narrative Continuity: Mechanics mirror real industrial logic — not fantasy magic.


Canonical Note: This file is the authoritative reference for corporate identity and card-type alignment in StarCore TCG v1.5. All future cards, auras, and sequences referencing corporate origin must conform to this table.

Last updated