Corporations
🏢 StarCore Corporate Guide v1.5
Document Type: Systems Reference Version: 1.5 Last Updated: October 2025 Design Philosophy: “Corporations build the tools; factions decide how to use them.”
🎯 Overview
Corporations are neutral industrial powers — the builders of everything that fights, flies, links, or burns across the Sidereal System. Each dominates one domain of production, supplying Units, Modules, Programs, or Utilities to any faction that can afford the contract.
Gameplay Role
Corporations define mechanical identity through card-type specialization.
Lore Role
Represent the industrial, research, and commercial engines behind every faction war.
Integration Logic
Any faction may deploy corporate tech. Compatibility depends on Ports, Links, and Energy class.
🧩 Corporate Summary
Arxus Forgeworks
Heavy Industry & Automation
Units: Constructs · Structures · Vehicles Programs: Defense Systems
Dragoon
Kovari Integrated Systems
Precision Engineering
Upgrades: Integration Nodes · Command Hubs Programs: Optimization Routines
Stellari
Vulkran Artilects
Recursive Intelligence
Units: Constructs (AI Frames) Upgrades: Adaptive Cores
Neurals
Gravethorn Assembly
Bio-Mechanical Growth
Units: Infantry · Beasts Modules: Organic Armor · Life Weavers
Stellari
Thundrax Dynamo Group
Energy Weapons & Reactors
Units: Vehicles · Tanks Modules: Weapons · Power Cores
Sparkforge
Aegir Deepworks
Signal & Detection
Units: Vehicles (Scouts · Subs) Programs: Sensor Arrays · Relay Systems
Neurals
Oblivan Shardtech
Quantum Entropy
Utilities: Reality Shifts · Void Bursts Orders: Temporal Anomalies
Sparkforge
Solaron Edgeframe Ltd.
Tactical Precision
Units: Vehicles · Drones · Command Frames Utilities: Targeting Protocols · Strike Orders
Dragoon
🏭 Corporate Profiles
Arxus Forgeworks — “Industry Never Sleeps.”
Rugged construction and battlefield automation.
Produces Constructs, heavy Vehicles, and fortification Structures.
Programs add [FORTIFY], [DEPLOY], or [REPAIR].
Synergizes with Matter and Energy Cores. Gameplay Role: Defense · Resource generation · Unit production.
Kovari Integrated Systems — “Flawless by Design.”
Specialists in integration and efficiency.
Manufactures Upgrades that expand Links or reduce Module costs.
Commonly uses [OPTIMIZE], [CALIBRATE], and [SEQUENCE].
Supports Commanders and cross-faction synergy. Gameplay Role: Economy · Efficiency · Link expansion.
Vulkran Artilects — “The Architects of Tomorrow.”
Self-evolving AI engineers.
Create adaptive Construct Units and recursive Upgrades.
Introduce [EVOLVE], [LEARN], and [RECURSION] effects.
Interact heavily with Auras and long Sequences. Gameplay Role: Adaptation · Automation · Self-improvement.
Gravethorn Assembly — “We Grow What Others Build.”
Makers of living machines.
Grow Infantry, Beasts, and bio-linked Modules.
Feature [REGENERATE], [BOND], and [LIFE DRAIN].
Respond to Life resource cycles and healing Auras. Gameplay Role: Regrowth · Sustain · Organic defense.
Thundrax Dynamo Group — “More Power, Less Fear.”
Unstable power at industrial scale.
Builds assault Vehicles and volatile Modules.
Adds [OVERLOAD], [BURST], [VOLATILE], and [CHAIN].
Interacts with Energy Cores and combustion Sequences. Gameplay Role: High-risk damage · Explosive tempo.
Aegir Deepworks — “See What Others Can’t.”
Masters of detection and relay.
Deploys recon Vehicles and deep-scan Programs.
Adds [SCAN], [JAM], and [LINK RESTORE].
Supports sequencing and communication Units. Gameplay Role: Intel · Counterplay · Signal control.
Oblivan Shardtech — “Engineering the Impossible.”
Entropy weaponized as art.
Crafts Utilities and Orders that bend core rules.
Adds [DISPLACE], [REROLL], and [PARADOX].
Often triggers global or time-based Auras. Gameplay Role: Chaos · Manipulation · Probability.
Solaron Edgeframe Ltd. — “The Line Between Perfect and Dead.”
Elite tactical and command systems.
Manufactures precision Vehicles and Commander Upgrades.
Adds [TARGET LOCK], [EXECUTE], and [SYNCHRONIZE].
Balances risk and reward through perfect timing Sequences. Gameplay Role: Control · Accuracy · Execution.
📊 Corporate Card-Type Matrix
Units
✅ (Construct · Structure · Vehicle)
—
✅ (Construct AI)
✅ (Infantry · Beast)
✅ (Vehicle · Tank)
✅ (Vehicle Scout)
—
✅ (Vehicle · Drone · Commander)
Modules
⚙️
—
⚙️
✅
✅
—
—
—
Programs
✅
⚙️
⚙️
—
—
✅
—
—
Upgrades
—
✅
✅
—
—
—
—
✅
Utilities
—
—
—
—
—
✅
✅
✅
Orders
—
—
—
—
—
—
✅
✅
Auras
—
⚙️
✅
✅
⚙️
✅
✅
✅
⚙️ Design Principles
Distinct Identity: Each corporation defines one clear mechanical space.
Faction Compatibility: All corporate cards obey faction color and Link requirements.
Economy Balance: No corporation dominates all card types.
Narrative Continuity: Mechanics mirror real industrial logic — not fantasy magic.
Canonical Note: This file is the authoritative reference for corporate identity and card-type alignment in StarCore TCG v1.5. All future cards, auras, and sequences referencing corporate origin must conform to this table.
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