PRIMITIVES DEFINITIONS
Card Type
Subtypes
Description
Assault, Swarm, Volatility, Fortress, Recursion, Adaptation, Network, Combo, Enhancement, Lockdown, Tempo, Manipulation, Generator, Efficiency, Conversion, Scout, Mobility, Transformer
Battlefield leader, defines deck archetype
Infantry, Vehicle, Spaceship, Construct, Structure
Cards that occupy grid spaces and engage in combat
Weapon, Armor, Ammunition, Targeting, Shield, Defensive System, Repair System, Stat Booster, Keyword Granter, Jammer, Disruptor, Status Inflictor, Generator, Capacitor, Converter, Scanner, Mobility, Stealth, Special
Equipment and upgrades attached to units
Combat, Defense, Support, Control, Resource, Utility, Movement, Coordination, Deployment
One-time effects played from hand
Combat, Defense, Support, Control, Resource, Utility
Special cards that track gameplay metrics
Card Classes (6-Box System)
Damage dealing, removal, direct attacks
Protection and survivability
Damage prevention, blocking, revival
Enhancement and enablement
Buffs, heals, stat boosts, card advantage
Disruption and manipulation
Denial, debuffs, positioning, resource control
Generation, network optimization, resource management
Mobility and infrastructure
Movement, intel, networks, special abilities
Keyword Categories (Subcategories by Class)
Direct Damage, Area Damage, Life Steal, Damage Over Time, Removal, Execution, High Risk Offense
Damage Reduction, Blocks, Evasion, Revival, Immunity, Deflection, High Risk Defense
Stat Buffs, Healing, Card Draw, Cost Reduction, Synergy, Auras, Type Synergy
Debuffs, Disable, Movement Control, Resource Denial, Mind Control, Manipulation
Generation, Acceleration, Network Effects, Storage, Conversion, Theft
Movement, Range, Infrastructure, Transformation, Card Manipulation, Special Abilities, Sequences
π‘οΈ COMBAT CLASS
Keyword
Class
Category
Mechanic
N Range
Condition Applied
Deal X damage, ignore armor
Deal X damage to target and X/2 to adjacent
If target β€X HP or β€X%, destroy it
Deal X damage to target at range Y
Deal X damage, if kills target gain bonus
Keyword
Class
Category
Mechanic
N Range
Condition Applied
Deal X damage to all units in radius Y
Deal X damage to target, X/2 to adjacent
Deal X damage to all adjacent units
Deal X damage in line, penetrates targets
Deal X damage to area, roll 2d12 for each target
Deal X damage to random targets, roll 2d12 for spread
Keyword
Class
Category
Mechanic
N Range
Condition Applied
Deal X damage, heal self for Y (specify full X or X/2)
When destroys unit, heal for X
Damage Over Time
Keyword
Class
Category
Mechanic
N Range
Condition Applied
Deal X damage at start of target's turn for Y turns
Deal X damage at end of target's turn for Y turns
Deal X damage per turn, stacks
Deal X damage when target acts
Deal X damage to target and adjacent units per turn
Keyword
Class
Category
Mechanic
N Range
Condition Applied
Remove target from grid/game (card text specifies: permanent, no revival, etc.)
Destroy own unit for benefit
High Risk Offense
Keyword
Class
Category
Mechanic
N Range
Condition Applied
Roll 2d12 β₯ 10: double effect, else destroy self
Roll 2d12 β₯ 8: gain +X stats, else take X damage
Destroy self to deal X damage to all nearby
Roll 2d12 β€ 6: explode for X damage to all
Each turn roll 2d12: β€ 4 destroys self
Roll 2d12 β€ 4: effect hits self instead
Roll 2d12 β€ 6: take X damage
Must attack each turn, gain +X attack
Gain +X attack for each enemy destroyed this turn
Gain +X/βX for each attack
Pay all resources for X effect
Pay double cost for double effect
Roll 2d12 for tiered outcome: low = penalty, mid = normal, high = bonus
π‘οΈ DEFENSE CLASS
Damage Reduction
Keyword
Class
Category
Mechanic
N Range
Condition Applied
Reduce incoming damage by X
Reduce damage from specific type by X
Increase armor by X for Y turns
Gain +X armor when attacked
Reduce first instance of damage per turn by X
Keyword
Class
Category
Mechanic
N Range
Condition Applied
Prevent next X damage (card text specifies: absorb then break, etc.)
Reduce incoming damage by X each turn
Adjacent allies gain +X block
Block X damage, reflect X/2 to attacker
Keyword
Class
Category
Mechanic
N Range
Condition Applied
Roll 2d12 β₯ X: avoid attack
Roll 2d12 β₯ 12: ignore damage this turn
Cannot be targeted until acts
Invisible to enemies outside range X
Takes X% reduced damage from all sources
Keyword
Class
Category
Mechanic
N Range
Condition Applied
Roll 2d12 β₯ X: return to grid with Y HP (self-trigger)
Return destroyed ally to grid with X HP or X/2 stats (active effect)
When destroyed, roll 2d12 β₯ X: return with Y HP (specify timing in card text)
When destroyed, return to hand instead of graveyard
Keyword
Class
Category
Mechanic
N Range
Condition Applied
Cannot be affected by X effect type
Cannot take damage for X turns
Cannot be targeted by opponent effects
Keyword
Class
Category
Mechanic
N Range
Condition Applied
Return X damage to attacker
Send attack to different target
Negate effect, return X to source
High Risk Defense
Keyword
Class
Category
Mechanic
N Range
Condition Applied
When β€ X HP, gain +Y stats
Roll 2d12 β₯ 10: negate all damage, else take double
Destroy self to save ally
π SUPPORT CLASS
Keyword
Class
Category
Mechanic
N Range
Condition Applied
Grant +X attack or HP (specify in card text)
Allies gain +X/+X for Y turns
All allies gain +X attack this turn
Target gains +X HP permanently
Keyword
Class
Category
Mechanic
N Range
Condition Applied
Restore X HP (card text specifies target: single, all allies, etc.)
Restore X HP at start of turn
Restore X HP to Structure
Keyword
Class
Category
Mechanic
N Range
Condition Applied
Draw X cards (card text specifies: simple, discard first, conditions, etc.)
Look at top X cards, keep Y
Search deck for card type X
Keyword
Class
Category
Mechanic
N Range
Condition Applied
Reduce cost of card type by X
Return X resources when played
Keyword
Class
Category
Mechanic
N Range
Condition Applied
If Y condition met, gain X bonus
Gain +X per Module attached
Keyword
Class
Category
Mechanic
N Range
Condition Applied
Grant effect to all allies in area (card text specifies range/zone)
Allies within X tiles gain bonus
Keyword
Class
Category
Mechanic
N Range
Condition Applied
Bonus for each ally of type X (card text specifies: Infantry, Vehicle, etc.)
π― CONTROL CLASS
Keyword
Class
Category
Mechanic
N Range
Condition Applied
Reduce target stats by X (card text specifies: attack, HP, or both)
Target takes +X damage from all sources
Lose X HP at start of turn
Keyword
Class
Category
Mechanic
N Range
Condition Applied
Target cannot act next turn
Disable target's abilities
Prevent attack for X turns
Prevent specific action type
Movement Control
Keyword
Class
Category
Mechanic
N Range
Condition Applied
Move target X spaces (card text specifies: away, closer, direction)
Move target to location (card text specifies: swap positions, etc.)
Resource Denial
Keyword
Class
Category
Mechanic
N Range
Condition Applied
Remove X resources from target
Reduce resource generation by X
Steal X resources (card text specifies: from structure, etc.)
Keyword
Class
Category
Mechanic
N Range
Condition Applied
Control target for X turns
Target attacks random unit
Must attack, cannot control target
Keyword
Class
Category
Mechanic
N Range
Condition Applied
Take control of target permanently
Replace target's effect with yours
π° RESOURCE CLASS
Keyword
Class
Category
Mechanic
N Range
Condition Applied
Produce X resources per turn
Gain X resources when condition met
Keyword
Class
Category
Mechanic
N Range
Condition Applied
Increase resource production by X
Gain +X resources this turn only
Each resource generated creates +1
Network Effects
Keyword
Class
Category
Mechanic
N Range
Condition Applied
Gain +X per linked card (card text specifies bonus type)
All linked cards gain +X output
Keyword
Class
Category
Mechanic
N Range
Condition Applied
Carry over X unused resources
Store X resources when played
Keyword
Class
Category
Mechanic
N Range
Condition Applied
Change resource type X to Y
Trade X resources for Y different type
Counts as any resource type
Keyword
Class
Category
Mechanic
N Range
Condition Applied
Take X resources from opponent
Drain X resources per turn
When destroys enemy, steal X resources
βοΈ UTILITY CLASS
Keyword
Class
Category
Mechanic
N Range
Condition Applied
Can act immediately on deploy
Can move X additional times per turn
Instantly move to location (card text specifies: direction, swap, etc.)
Place unit on grid at location X
Move ally X spaces (card text specifies: direction, etc.)
Keyword
Class
Category
Mechanic
N Range
Condition Applied
Can target up to X tiles away
Can target anywhere on grid
Keyword
Class
Category
Mechanic
N Range
Condition Applied
Can connect to X adjacent cards
Cannot be moved or repositioned
Keyword
Class
Category
Mechanic
N Range
Condition Applied
Change into different card
Gain stats/abilities of target
Roll 2d12 to gain random keyword
Card Manipulation
Keyword
Class
Category
Mechanic
N Range
Condition Applied
Opponent discards X cards from deck
Opponent discards X from hand
Return card to hand or deck
Special Abilities
Keyword
Class
Category
Mechanic
N Range
Condition Applied
Reveal X cards from opponent deck
Show opponent's hand or top X cards
Create X/Y token at location
Keyword
Class
Category
Mechanic
N Range
Condition Applied
Bounces between targets X times (specify decay in card text)
Propagates to adjacent on condition (X propagations max)
Effect expands in rings (X rings, specify decay)
Linear Decay (Direction) X
Effect travels in direction, decaying each tile (X tiles)
Pushes all affected cards in direction while applying effect (X tiles)
Pulls all affected cards toward source while applying effect (X tiles)
Each successful hit triggers next hit in chain (max X cascades)
Repeats at specified intervals (X pulses total)
Effect repeats after X turns (single delayed copy)
Propagation occurs after X turns delay
KEYWORD STATISTICS
Total Keywords by Class
Class
Keyword Count
% of Total
Keywords That Apply Conditions
Total Keywords
Apply Conditions
% That Apply Conditions
Conditions Applied: Burning, Poisoned, Corroded, Bleeding, Irradiated, Fortified, Stealthed, Cloaked, Overcharged, Frenzied, Weakened, Cursed, Decayed, Corrupted, Stunned, Jammed, Suppressed, Silenced, Disabled, Rooted, Slowed, Throttled, Charmed, Confused, Berserked, Unstable
REMOVED KEYWORDS (v3.2 β v3.5)
High Priority Similarity Merges (18 keywords removed)
Combat (7 removed):
Leech β Merged into Drain (healing amount specified in card text)
Disintegrate β Merged into Destroy ("cannot be revived" in card text)
Banish β Merged into Destroy ("permanently exiled" in card text)
Finish β Merged into Execute (% or flat HP in card text)
Defense (5 removed): 5. Barrier β Merged into Block ("then breaks" in card text) 6. Reanimate β Merged into Resurrect ("at X/2 stats" in card text) 7. Phoenix β Merged into Undying (timing/HP in card text) 8. Rebound β Merged into Reflect (both return damage to attacker)
Support (5 removed): 9. Empower β Merged into Boost ("all allies +X attack" in card text) 10. Mend β Merged into Heal ("all allies for X" in card text) 11. Cycle β Merged into Draw ("discard first" in card text)
Control (3 removed): 12. Enfeeble β Merged into Weaken ("-X/-X" in card text) 13. Freeze β Merged into Stun (already prevents all actions including movement) 14. Swap β Merged into Teleport ("swap positions" in card text)
Resource (1 removed): 15. Pillage β Merged into Plunder (target type in card text)
Utility (5 removed): 16. Leap β Merged into Blink (both instant repositioning) 17. Flank β Merged into Reposition (direction in card text) 18. Reach β Merged into Range (functionally identical)
Medium Priority Similarity Merges (8 keywords removed)
Combat (4 removed): 19. Critical β Merged into Gambit (high-roll damage bonus) 20. Risk β Merged into Gambit (binary outcome subset) 21. Lottery β Merged into Gambit (extreme version)
Support (3 removed): 22. Field β Merged into Aura (zone effects) 23. Adjacent β Merged into Neighboring (Neighboring 1 = Adjacent) 24. Kindred β Merged into Tribal (type synergy)
Resource (1 removed): 25. Hub β Merged into Network (connection scaling)
Control (1 removed): 26. Knockback/Pull β Merged into Push (direction in card text)
Flexibility Through Card Text
Many merged keywords gain flexibility by moving specific mechanics to card text:
Drain X or Drain X/2 (was Leech)
Destroy permanently or Destroy, cannot be revived (was Banish/Disintegrate)
Execute β€30% HP or Execute β€5 HP (was Finish)
Block 5, then breaks (was Barrier)
Boost all allies +2 attack (was Empower)
Heal all allies for 3 (was Mend)
Push 2 spaces away or Push 2 spaces closer (was Knockback/Pull)
Teleport to target's space, swap positions (was Swap)
Neighboring 1 (was Adjacent)
Plunder: When destroys structure (was Pillage)
Card Text Convention
When a keyword supports multiple variants:
β
Good: "Drain 3" (heal for full damage)
β
Good: "Drain 3/2" or "Drain half" (heal for half damage)
β
Good: "Destroy permanently" or "Destroy, exiled"
β
Good: "Execute β€5 HP" or "Execute β€30%"
β
Good: "Push 3 away" or "Push 3 closer"
Version 3.5 - October 28, 2025
MAJOR: Applied similarity deduplication (26 keywords removed)
Reduced keyword count from 200 β 174 (13% reduction)
Merged functionally similar keywords with card text flexibility
Updated all merged keyword descriptions to note card text options
High Priority merges: 18 keywords (clear redundancy)
Medium Priority merges: 8 keywords (moderate similarity)
Added Design Notes section explaining card text conventions
Merge Philosophy:
Keywords with only minor mechanical differences were consolidated
Card text now handles variants (damage amounts, target types, timing)
Preserves design space while reducing cognitive load
Maintains all unique tactical mechanics
Version 3.2 - October 28, 2025
Eliminated System class entirely
Moved High-Risk keywords to Combat/Defense
Removed 22 System keywords (timing/lifecycle)
Applied gentle deduplication (13 keywords)
Added Rarity Score, Min Rarity, Condition Applied columns
Total keywords: 243 β 200
Version 3.1 - October 28, 2025
Added PRIMITIVES DEFINITIONS
Added neighboring and type synergy keywords
Maintainer: StarCore Design Team
Next Review: After card generation matrix validation
Document Status: β
OPTIMIZED - Base20 Generation Ready
Total Keywords: 174 (lean 6-Box framework)
Last updated 3 months ago