Game Formats

StarCore supports multiple play formats to accommodate different player preferences, skill levels, and social situations. Each format maintains core gameplay while offering unique strategic challenges

Game Formats

StarCore supports multiple play formats to accommodate different player preferences, skill levels, and competitive goals. Each format maintains core gameplay while offering unique strategic challenges.


Format Philosophy

All StarCore formats use a shared 8×3 grid battlefield (8 Lanes × 3 Rows = 24 tiles total). In multiplayer Team formats, each player controls their own 8×3 grid, and Commanders can move between allied grids freely.

Commanders are your win condition. Eliminate all enemy Commanders to win the match.


Core Principles

  • Shared Battlefield: All players deploy and interact on connected grids

  • Unified Mechanics: Combat, triggers, and resource rules are identical across all formats

  • Scalable Play: Works for solo duels and team matches

  • Commander-Centric: Victory requires eliminating all enemy Commanders


Competitive Formats

StarCore features two primary competitive formats: Standard for solo play and Team for cooperative competition.


⚔️ Standard Format (1v1)

Overview

Two players face off, each commanding a single Commander and 60-card deck on their own 8×3 grid.

Core Rules

  • Players: 2

  • Grid: Each player has own 8×3 grid

  • Victory: Eliminate the opposing Commander

  • Deck Size: 60 cards

  • Duration: 15-25 minutes average

Gameplay

  • Turn Structure: Alternating turns (first player randomized)

  • Resources: Independent resource networks per player

  • Combat: Direct confrontation between opposing forces

Strategy Focus

  • Protect your Commander while pressuring the enemy

  • Use positioning for tactical advantage

  • Balance economy, board presence, and removal

Competitive Role

  • Foundation format for learning core mechanics

  • Ranked ladder and tournament standard

  • Fastest matches, simplest format for new players


⚙️ Team Format (2v2, 3v3, 5v5)

Overview

Team-based cooperative format where each player controls 1 Commander on their own 8×3 grid. Commanders can move between allied grids, and players can deploy cards on teammates' grids after the initial turn.

Format Variants

Format
Players
Commanders per Team
Victory Condition
Duration

2v2

4 (2 teams)

2

Eliminate both enemy Commanders

25-35 min

3v3

6 (2 teams)

3

Eliminate all 3 enemy Commanders

30-45 min

5v5

10 (2 teams)

5

Eliminate all 5 enemy Commanders

45-60 min


Team Format Rules

Grid System:

  • Each player starts with their own 8×3 grid

  • Commanders can move between allied grids freely

  • Players can deploy units/resources on any allied grid (after initial turn)

Turn Order:

  • Sequential left to right (Player A → Enemy A → Player B → Enemy B → etc.)

  • 30-second timer per turn

  • Team communication allowed during turns

Commander Death:

  • When Commander dies, their units are eliminated

  • Infrastructure (Structures, Modules, Resources) remains for team (pending balance testing)

  • Team must eliminate ALL enemy Commanders to win

Shared Resources:

  • After initial turn, players can deploy on any allied grid

  • Commanders moving between grids enable consolidation strategies

  • Cross-support allowed (buffs, heals, protection effects)


Team Roles by Format

2v2 – Team Introduction

Entry point for learning team coordination.

Typical Roles:

  • Aggressor: Offensive pressure (Combat Commander)

  • Defender: Protection and economy (Defense/Resource Commander)

Format Identity:

  • Clear role division

  • Tight coordination required

  • Gateway to competitive team play


3v3 – Flagship Competitive Format

Official competitive and esports standard.

Typical Roles:

  • Offense: Frontline pressure (Combat Commander)

  • Defense/Control: Zone control and protection (Defense/Control Commander)

  • Economy/Support: Resource generation and team buffs (Resource/Support Commander)

Format Identity:

  • Primary competitive format

  • Balanced complexity

  • Perfect for streaming/esports (30-45 minute matches)

  • Strategic depth without overwhelming complexity

Example Team Compositions:

  • Double Assassin Feed: Generator + Berserker + Executioner

  • Protect the Carry: Bastion + Guardian + Berserker

  • Control Lock: Saboteur + Dominator + Oracle


5v5 – Grand Tournament Format

Premium event format for maximum complexity.

Typical Roles:

  • Commander/Anchor: Strategic center (varies by strategy)

  • Offense: Primary damage dealers

  • Control: Zone denial and disruption

  • Support: Sustain and buffs

  • Specialist: Hybrid utility and adaptation

Format Identity:

  • Grand tournament format

  • Maximum team complexity

  • Premium events and showcase matches

  • Full role specialization


🎮 Format Selection Guide

Goal
Format
Why

Learn the game

Standard (1v1)

Master core mechanics and Commander control

Play with friends

Team 2v2 or 3v3

Cooperative team play

Competitive ranked

Standard (1v1) or Team 3v3

Balanced competitive formats

Esports/Tournaments

Team 3v3

Official flagship format

Premium events

Team 5v5

Grand showcase format


🏆 Competitive Format Progression

Player Journey

Phase 1: Foundation (Weeks 1-4)

  • Learn with Standard (1v1)

  • Master Commander protection

  • Understand resource networks

  • Practice grid positioning

Phase 2: Team Introduction (Weeks 4-8)

  • Transition to Team 2v2

  • Learn coordination basics

  • Practice shared grid mechanics

  • Develop communication

Phase 3: Competitive (Weeks 8+)

  • Compete in Team 3v3

  • Master role specialization

  • Advanced team strategies

  • Ranked ladder

Phase 4: Premium (Seasonal)

  • Showcase in Team 5v5

  • Full role complexity

  • Tournament finals

  • Maximum spectacle


📊 Format Comparison

Aspect
Standard (1v1)
Team 2v2
Team 3v3
Team 5v5

Complexity

⭐⭐

⭐⭐⭐

⭐⭐⭐⭐

⭐⭐⭐⭐⭐

Match Length

15-25 min

25-35 min

30-45 min

45-60 min

Learning Curve

Low

Medium

Medium-High

High

Team Coordination

None

Basic

Advanced

Expert

Competitive Viability

High

Medium

Very High

Event-Only

Streaming Appeal

Medium

Medium

High

Very High


🔮 Future Formats (Post-Launch)

Commander Format (Casual Multiplayer)

Target: 12+ months post-launch

  • 4-6 players, free-for-all

  • 80-100 card decks

  • Social/political gameplay

  • Last Commander standing wins

  • Casual format inspired by MTG Commander/EDH

Limited Formats

Target: 6-12 months post-launch

  • Draft and Sealed deck building

  • Requires larger card pool (200+ cards)

  • Separate balance considerations

  • Tournament format variety


💡 Design Philosophy

One System, Multiple Scales

StarCore's format philosophy centers on unified mechanics that scale from duels to grand team battles:

  • Consistency: Learn once, play everywhere

  • Clarity: Same rules across all formats

  • Growth: Natural progression from simple to complex

  • Balance: Unified mechanics simplify testing

Commander as Win Condition

Every format revolves around Commander elimination:

  • Clear Victory: Kill all enemy Commanders

  • Strategic Focus: Protect your Commander, pressure theirs

  • Tactical Depth: Positioning and timing matter

  • Narrative Cohesion: You ARE your Commander

Team Play as Evolution

Team formats extend Standard concepts rather than replacing them:

  • Connected Grids: Same tactical space, coordinated across team

  • Role Specialization: Builds on individual playstyle

  • Scalable Complexity: 2v2 → 3v3 → 5v5 adds depth gradually


📈 Success Metrics by Format

Standard (1v1)

  • Win rate balance: 48-52% for all Commanders

  • Average match length: 15-25 minutes

  • Player retention: 70%+ after 10 matches

  • Meta diversity: 10+ viable Commanders

Team 3v3 (Flagship)

  • Team win rate balance: 48-52%

  • Average match length: 30-45 minutes

  • Role balance: No role dominates

  • Stream viewership: Target 1000+ concurrent

  • Tournament adoption: 5+ major events Year 1


Does this cleaned-up version align with our new understanding of the formats?

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